PenguinCoBody_Mat_v
===================
  Textures:
    - PenguinCoach_black

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -5, -5, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



PenguinCoEye_Mat_v
==================
  Textures:
    - penguinCoach_eye.2

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



PenguinCoRing_Mat_v
===================
  Textures:
    - PenguinCoach_color
    - PenguinCoach_Env
        Offset: 0.166015625, -0.0390625
        Scale: 0.4150390625, 0.205078125
        Rotation: 0.07419049653614918

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -73, -73, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -73, -73)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



mat_penguinCo_Foot_v
====================
  Textures:
    - PenguinCoach_color
    - PenguinCoach_Env_F
        Offset: 1.943359375, 1.982421875
        Scale: 0.166015625, 0.166015625

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -41
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -41, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -41, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



mat_penguinCo_v
===============
  Textures:
    - PenguinCoach_color

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 12, 12, 15, -41
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (12, 12, 15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -41
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -41, multiply by 2
